I have read the documentation about the new shader generation thing and have a few questions about this subject.
In the matter of lights do the generated shaders work with more than one light and if so is there any light limit?
Is there a way to work out global illumination as explained here:
using the generated shaders?
A global illumination map can be easily obtain by baking ambient occlusion with a tool like Blender. It doesn’t need lights, can be easily packed in the alpha channel of a color map and it looks really great.