[Solved] Stuck on collisions

If you can’t get the pusher working you could always try using the CollisionHandlerQueue class instead and just handle the collisions yourself. Every time your character collides with a cube you detect the depth of the collision (how far the character penetrates into the cube) and then just correct the character’s position by this exact amount. This has the exact same effect as the pusher but gives you more control. If you’re interested in trying this I posted a rough implementation of the kind of handler you would need in this thread:

[url]The built-in physics system and terrain penetrations]