Evening,
I’m currently struggling with a Problem and start to wonder if it is even possible.
My intention is that a a Soundinterval that is playing will fadeout ,when a triggerevent occurs.
My Idea was to reduce the interval.volume over time after the event(within the update loop) but it seems like the interval ignores all changes to the volume variable till it has finished.
Is this the case?
And would changing the volume of the sfx file it is using have any effect on the already started interval?
Ok, sorry, I overlooked the word “SoundInterval” (and it was in the title, lol), I assumed you were talking about intervals, generally, excuse me. Afaik:
Indeed, this:
seems to show another precomputation behaviour for intervals. So, I think you can’t use: