Hi guys, I am having some troubles with 3d object selection.
I am coding a small arena game where multiple player can fight each other, you walk with ASDW and use abilities on a player that is your current target, to set a player as your target, you must click on him.
I have managed to successfully detect when I click on a model (with a collision ray colliding against the model geom), but I couldn’t find a way to relate the collision entry information with the Player class object.
The collision entry information is:
into render/Ralph/__Actor_modelRoot/-GeomNode 
at 0.160758 39.5216 1.88195
normal 0.357934 -0.710481 0.0842593
respect_prev_transform = 0
Is there any easy way to do so?