I’m thinking in a method of make some sort of character creator (I haven’t done anything yet, so its fully “theoretical”), and I have a doubt about multi-part actors:
If I have a lot of parts for my actor, with different geometry but same skeleton, can I use the same animations for all of them?
Example: I export from blender a torso (“torso-1”) and it’s animations separately, and then, export another torso (“torso-2”) with different geometry but with the same armature, --> can I use the animations of torso-1 in torso-2??? (this is to avoid exporting all the animations, and have only the necessary files)
Hi, I have recently been working on this receently and it works great.
We have a model with many optional parts (hats, gloves, boots) and we hide and unhide them with code.
Note that this means that our 1 egg file contains the multiple parts.
We use a single set of animations and that works fine.
Thanks silveralex!! glad to hear that someone got it working! but anyway I’ll try the method with separate egg files for every piece of model. When I have that working I’ll post it here!!