The manual says
"There are three kinds of events that may be generated: the “in” event, when a particular object collides with another object that it didn’t in the previous pass, the “out” event, when an object is no longer colliding with an object it collided with in the previous pass, and the “again” event, when an object is still colliding with the same object that it did in the previous pass. "
What happens if, during my main game loop, I create a collision solid which immediately overlaps a currently-existing ‘from’ object? During the very next collision check is a collision event fired and if so is it an “in”, an “again” or what? I ask because on the very next pass of the collision checker, there is no ‘previous pass’ to compare with.