Hi, I used Blender in the past, and everything worked fine, but now I’m using it again, and it is not working the way it should. Firstly, I create my model, select the entire model, mark seams on every edge, and unwrap it. Then I go to the UV/Image editor, finding my polygons of my model there in the image. I create a new image, and then I go back to my 3D view. When I select the texture paint mode, it says there are no image textures for it to use, but I just created one! It did not have this problem in the past… Anyway, I fix this problem (kinda) by creating a new Alpha image, and then texture it, then back in my UV/Image editor, I set the image to the image texture I just made in the 3D view. Then, I pack the Image as a PNG, I go back to my 3D view, go to the textures icon, and I set the mapping to UV mapping. After that, I go to File > Export > Panda3D (.egg) (I am using Yabee exporter). Then, I make sure ‘UV as Texture’ box is checked, and the ‘Copy texture files’ box is also checked, supposed to create a folder ‘tex’ and put the image I packed as PNG into that folder, relative to the egg file. Then I finish by exporting the model. I see the egg model is exported, however the ‘tex’ folder and png texture file is no where to be seen. I run the egg file in pview, never seeing the image, and then the console prints a ton of errors, saying something like there is an error loading Alpha texture, this texture, etc. It does not give this error when I don’t pack it as PNG, and if I don’t pack it as PNG, then the model shows up in pview, but with no texture (no texture files exported still). Can someone please help me out?
I am using Blender 1.73a, I tried Blender 1.72b, which used to work, but still didn’t work. I kept 1.73a since an alpha version wasn’t the problem. I am using the Blender plugin, Yabee, to export my models. Also, I am using the Mac Operating System, version 10.10.2 (Yosemite). Any help will be greatly appreciated. Thanks!