[SOLVED] Blender->egg Multiface polygon and single textur

I’ve realised that when I apply a texture to some polygon, every face gets a miniature version of the texture. In some precompiled sample eggs that’s not the case and the texture is applied to all faces as a whole.

After I’ve examined the files, I think there’s some kind of vertex grouping that makes the texture apply the way I’ve said. As far as I know, this grouping comes from some maya->egg exporting, my question is How can I do that in blender?

thats an UV mapping issue. try to read some blender tutorial on uv-mapping. the whole thing is explained there quite well.

I finally figured it out after reading some blender noob to pro tutorial. Although I think they are a bit outdated they still do their job. Thanks Thomas