I’ve realised that when I apply a texture to some polygon, every face gets a miniature version of the texture. In some precompiled sample eggs that’s not the case and the texture is applied to all faces as a whole.
After I’ve examined the files, I think there’s some kind of vertex grouping that makes the texture apply the way I’ve said. As far as I know, this grouping comes from some maya->egg exporting, my question is How can I do that in blender?