[Solved]Adding an Event Channel to Actors Animation

Isn’t this already possible?
For example, you can do:

class myclass:
  
  self.myactor.punchLeft = Sequence(
  self.myactor.actorInterval('run', startFrame = 1, endFrame = 12),
  Func(self.footDown),
  self.myactor.actorInterval('run', startFrame = 13, endFrame = 24))
  self.myactor.loop()
  
  def footDown(self):
    #put here what you want to do when the foot is down