I have been trying to slice her (as an actor) into pieces thru controlJoints for a while now. I have tried hiding those nodepath, reparenting them to something else and only method I have figured that does something like I want is to scale the parts that I don’t want to 0. This works, kind of, but with this method I cannot get all the pieces I would like to get, as I scale for example the chest, head cannot be scaled back to be visible.
If I take the child of the controlJoint, I get a ModelNode, but as far as I see, it offers nothing to remove or hide it?
Is there a way to slice a model thru controlJoints? Any other ideas? I have near 0 modelling skills, so that option is not currently available…
- Muro