When I try the feature tutorials such as normalmapping, ect. the video driver reports that shaders are not supported, but in gameSpace the procedural shaders work fine, including bump mapping. Anyone know what the difference is here? I’ve tried it in both OpenGL mode and DX8 mode.
procedural shaders??.. well for bumpmapping. lots of cards have buildin (hard-hardware-sided) functions to do bumpmapping. so you might be able to see them because it’s a fallback mechanism. there are other possibilities,too. gf4ti cars report no shaders,too but they have very basic one. so simple shaders will work (but those in the panda examples already use instructions which where introduced in later shaderversion)
what’s your graficcard?