Anything that uses setupBufferTexture
(and something like (u/i)samplerBuffer in the shader) is using buffer textures. It’s really just a different type of texture.
Apparently I attached a bit of sample code here:
Anything that uses setupBufferTexture
(and something like (u/i)samplerBuffer in the shader) is using buffer textures. It’s really just a different type of texture.
Apparently I attached a bit of sample code here: