I have this code:
MUSICMGR = base.musicManager
EFFECTMGR = base.sfxManagerList
when I call setVolume I get the warning:
:audio(warning): FmodAudioManager::set_volume has no effect
I would like to know how to set the same volume for all sounds in the game, I don’t know why it is not working, could I do the same thing with another code?
i think FmodAudioManager::set_volume is not supported
on startup panda should read the audio-volume prc option. on runtime your code seems to be allright - try with openal instead of fmod
Thank you guys, I didn’t notice that,
also this link might help another person:
FmodAudioManager::set_volume is implemented on latest CVS (someone provided a patch) and will be available in 1.7.0.
In the meantime, you could use OpenAL.