Hi,
I’d like to change a scene’s initial camera position.
I realise that in order to do this I need to disable the mouse. How do I do this?
Cheers,
Chris
Hi,
I’d like to change a scene’s initial camera position.
I realise that in order to do this I need to disable the mouse. How do I do this?
Cheers,
Chris
Hi. In C++ it’s the other way around, default mouse camera control is turned off by default and if you wanted to turn it on you’d have to do:
window->setup_trackball();
So in your case you don’t have to do anything.
It’s part of the Hello World tutorial, btw (switch to C++): panda3d.org/manual/index.php/C … the_Camera
The problem is that I want to use the mouse as well. As soon as I call
window->setup_trackball();
the camera gets repositioned.
You have to get a pointer to the Trackball object, then you can call set_pos() on that object to reposition the camera where you want it. Use something like this:
window->setup_trackball();
NodePath tballnp = window->get_mouse().find("**/+Trackball");
PT(Trackball) trackball = DCAST(Trackball, tballnp.node());
trackball->set_pos(x, y, z);
Or even:
trackball->set_mat(camera.get_mat());
David
Ah sorry, I thought you didn’t want to use the trackball facility and just use mouse input to move the camera the “manual” way, in a task. Check the Mouse Support chapter when you need to change to that, it’s translated to C++.
Thanks, that’s fixed the problem.