Set texture wrap mode for a model

I have a skybox model that has 6 different textures applied. However, because of the default wrap mode of WMRepeat, the seams between textures are visible. I need to change the wrap mode of all the textures to WMClamp. Is there a way to do that in the egg file? Or do I have to split the model into parts, load the textures, set the wrap mode on all of them, and use setTexture?

Open the egg file and edit it.

see*che … Syntax.txt