Hi I am working on making a space-themed/sci fi style game and was wondering how I would go about creating UIs/Effects commonly found in scifi games. I commonly see lots of patterns in scifi interfaces for games that I look at online such as Starcraft or Scifi movies even. I noticed that alot of them have transparencies/partial transpararencies and glow effects on their interfaces and also even sometimes have holographic uis.
Examples
forum.unity3d.com/attachments/sc … png.81815/
images.vendetta-online.com/extra … .notes.jpg
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imgs.abduzeedo.com/files/best_we … .33-AM.png
I am guessing that most of the interfaces created are a result of texture transparencies and glow effects using shaders and holographic effects using shaders but am not 100% sure.
I was also wondering if shaders can modify UI textures to make them glow or be holographic or be applied on text?
I was also curious if there are learning resources that I can goto that details the common use cases for shaders and shows demos of what effects/tricks are possible and the corresponding shader code?