Scaling UVs on GeoMipTerrain?

Hey everybody!

Quick question, I’ve put together a small physics demo using ODE, and I’m using a GeoMipTerrain object. But textured, it looks awful. :stuck_out_tongue: I just need a simple way to scale the UVs so that my terrain texture tiles.

Is this simple enough?

root = terrain.getRoot()
root.setTexScale(TextureStage.getDefault(), num_repeats_x, num_repeats_y)

Replace num_repeats_x and num_repeats_y with how many times the texture must be repeated over the terrain.

*@#$&@#^@&& oh for cryin’ out loud… how many times did I look through the reference guide and not see that?

I’m a software engineer by trade. So this is particularly embarrassing. :wink:

Thanks pro-rsoft.