Hello,
I have read a couple of post that stated it is possible for an egg file exported from Maya to retain the lightnode transform information. I cannot get it to save the ligh tnode information when using maya2egg mel script. Here are the 2 post i am refering to:
discourse.panda3d.org/viewtopic … ights+maya
discourse.panda3d.org/viewtopic … aya+lights
If someone can point me in the right direction that would be great, thank you in advance. BTW using Maya 8.5.