I’m writing a voxel game in the big world, comparable to our (now set in the config: 2 ** 24 meters, and this is 16777216).
So faced with this problem, which coordinates large flat voxels distorted.
Is there a built-in panda to combat this problem, or will have to invent some kind of workaround?
What ever be the way to solve the problem? (Of course, reducing the size of the world is not considered).
Screenshots are attached. Coordinates are visible in the status bar, if that.
split your giant world into smaller pieces. if the camera moves far away from the “center” of your world, move the entire world around so the camera is closer to the original position again.
something like that should work altho i didn’t spend too much time with the details.