Does anyone have experience with the Rope class?
Here’s what it does:
from direct.showutil.Rope import Rope
This class defines a Nurbs curve whose control vertices are defined based on points relative to one or more nodes in space, so that the “rope” will animate as the nodes move around. It uses the C++ RopeNode class to achieve fancy rendering effects like thick lines built from triangle strips.
Anyone use this yet? Any pointers?
Thanks,
Steve