i noticed that the starting position of roaming ralph is drawn from the egg file itself
I am trying to place several tokens on a really curvy track and was thinking of using this method to place these tokens
if i just use trial and error it would probably take forever, if there are alternate methods which can accomplish the same result i would really love to know
i tried copying the “start_pos” code from roaming ralph’s world.egg and replacing the coordinates with my own coordinates in my own egg file, but token did not appear
the coordinates i am using is a vertex which is in the middle of the road of the track so it would definitely appear along the track if i was right (but apparantly I’m wrong), but it didnt
i am thinking it has something to do with the <Matrix (X)> which i belive is generated only when exporting from 3DSMax, but i am using Maya 8.5 and have no knowledge on this
btw i am making a sort of racing game which is why my environment is a track