I was messing around with 3d mouse picking and decided I wanted to hide the picked node. I thought a simple call to NodePath.hide() would do it, but nothing happens I tried to remove it with removeNode(), but it’s still there.
The nodepath in question is part of a RigidBodyCombiner and I’m guessing that’s why nothing works for me. But why is it so? Why can I move, scale and rotate nodes in an RBC, but not hide them? I tried calling collect() after hiding a nodepath, still no luck. In my application the user will constantly be adding and removing nodes from a larger collection of nodes, too many to send individually to the GPU. If I can’t use the RBC, then how should I solve this? I guess I suppose I could make smaller chunks and flatten them, destroy one, add a node, recreat the chunk, flatten it, etc. etc., but surely there must be some better way?