I have recently stumbled upon information regarding the actor subpart system, and while I will definitely be able to use it for multi-part actor animations, I have been thinking of another use for it in my project. However, before I jump into a great deal of time and labour, I would like to have an idea of whether or not this could work.
From what I have gathered, actor subparts can reference joints, which during animation transform areas of the model by controlling vertices. What I am wondering is whether or not subparts can be directly transformed in the script. Id est if I build a model and define a subpart of that model, then can I call setPos(), setScale() and/or setH()/setP()/setR() in order to transform the position, scale and/or rotation of the subpart?
If not, then how could I go about transforming areas of the actor without changing the base model itself?