renderSceneInto and Depth Texture

I have the following code

       
self.manager = FilterManager(base.win, base.cam)
        
self.sceneTex = Texture("scene")
self.depthTex = Texture("depth")

        
self.quad = self.manager.renderSceneInto(colortex=self.sceneTex, depthtex = self.depthTex)

...        

When I run the above and enable view buffers (show-buffers #t), the “sceneTex” texture looks right. However, “depthTex” is always blank (all black) no matter where I move the camera to. Anyone know what’s wrong?

Thanks

The latest snapshot build fixes this issue.

w/1.7.1 the shader’s results never get updated to the screen. doh!