renderSceneInto and Depth Texture

I have the following code

self.manager = FilterManager(,
self.sceneTex = Texture("scene")
self.depthTex = Texture("depth")

self.quad = self.manager.renderSceneInto(colortex=self.sceneTex, depthtex = self.depthTex)


When I run the above and enable view buffers (show-buffers #t), the “sceneTex” texture looks right. However, “depthTex” is always blank (all black) no matter where I move the camera to. Anyone know what’s wrong?


The latest snapshot build fixes this issue.

w/1.7.1 the shader’s results never get updated to the screen. doh!