Is it at all possible in Panda3D to render something–even just 2D stuff–from a secondary thread?
(I think that I recall reading somewhere that this cannot be done–but I’m not sure of that, and feel that it’s worth asking in case I’m mistaken.)
To explain, I’m looking at improving my game’s loading screen. With no threading, the game of course pretty much stops responding while loading.
My first thought, then, was to move my level-loading into a separate thread. But having looked into this, it seems that doing so might well call for a significant re-engineering of my loading process, something that I’m loath to do: I’m not clear on what does and what does not reliably work in a separate thread; the loading process is, I fear, fairly complex; and the process currently works.
Another idea, then, is to approach the problem the other way around: instead of putting the level-loading into a thread, perhaps I could put the loading-screen into a separate thread. That might, I think, achieve the same effect, and much more simply.
The logic of the loading screen isn’t a major issue, I imagine. But will Panda3D render in some way from another thread…?