Hi,
We want actor portraits as part of our GUI. This means we need to render some (already existing) actors to a texture, but set a different pose (animation) before. The portrait should always display a frame from a specific animation, regardless if the actor is currently running, walking, etc.
Of course we dont want to set this animation on the actor that is used in the 3D world, to prevent it from flickering between animations when we set the portrait pose.
We are currently trying to copy-construct the Actor and set the wanted animation on that new instance, but I was wondering if there is some simpler, more straightforward way to do this?
This sounds like a common problem to me…
Thanks in advance,
Johannes