Well, I’m working with pushers now, and its great! Fixes most of my collision problems.
However, I just wanted to check, just in case.
Is there a way to detect collisions with pushers?
I used to use normal collision events to detect and react according to the collision (CollisionHandler events). But after I made them into pushers, they won’t react to the events anymore.
If you look here: panda3d.org/apiref.php?page= … dlerPusher
You can see that CollisionHandlerPusher inherits from CollisionHandlerEvent. So you can just set event patterns on your pusher, too.