AH, sorry, it appears i didn’t specify, real sorry…
I wasn’t referring to the collision tag usual maya way, where you have the mel script and you just change the egg type such as barrier, tube, etc.
I was talking about adding custom tags, that you can retrieve upon collision.
Unless, of course, you say that there is there is such a way, then please enlighten me, 'cuz i wasn’t able to find out from there when i checked it last time.
The thing is, I want to add custom tags to the objects in the egg file/in maya so that i can tell whether an object is a floor, a switch, a wall, or other stuff.
Thank for all the help jo! It did work, although I changed to dynamically adding the tags later (personal preference, I rather work in the main file itself rather than with the egg files…)