“Howdy” clan!
I’m trying to do water reflections for the first time. I’m not sure where to place the camera so I have it up high facing directly downward on the environment, over the lake area.
I have the texture showing on the water mesh and all, but how do you get that reversed reflection look?
I don’t know if I’m missing code or have my camera set wrong. Maybe both.
def ReflectTest(self):
#Reflection test-------------
self.mybuffer = base.win.makeTextureBuffer("My_Buffer", 256, 256)
self.mybuffer.setSort(-100)
#self.mybuffer.setActive(1)
self.mytexture = self.mybuffer.getTexture()
self.mycamera = base.makeCamera(self.mybuffer)
self.mycamera.reparentTo(render);
self.mycamera.setX(14183);
self.mycamera.setY(-507);
self.mycamera.setZ(2708);
self.mycamera.setHpr(0, -90, 0);
self.tsWoodly = TextureStage('BengleTxt')
self.tsWoodly.setMode(TextureStage.MDecal)
self.tsWoodly.setSort(1)
self.LTLLake.setTexture(self.tsWoodly, self.mytexture)
self.LTLLake.setTexScale(self.tsWoodly, 1, 1)
#self.mybuffer.setActive(0)
base.bufferViewer.toggleEnable()
#----------------------------------