My problem now is to make ralph head itself rotate correctly to the model using the lookAt() http://www.mediafire.com/i/?zrhemonmdwu
I found a member who asked before about it
Making a particular joint of a model rotate to look at something is tricky, and may require the model having been created to make it possible (that is, without any unusual counter-rotations in the neck).
There is an example called “Looking and gripping” that illustrates rotating Eve’s neck so that her head follows the mouse.
Yeah…I studied this tutorial but it not used lookAt() function,it just used eveNeck.setH() and eveNeck.setP()
and this are not so accurate if the the character itself (eve) moves in different directions so the looking to the mouse will not be right
lookAt() is more accurate but only if you can adjust it in right way
any other ideas?