If I reparent a NodePath to a DistributedActor (eg. a weapon to its hand) will it be updated automatically on other copies of it? I know that for pos I have to use send_update(‘set_x’,[-10]), but how about reparents? And if not, how could I work around this?
If I animate a DistributedActor will it be updated automatically on other copies of it?
Can I send “unexpected” server status for the client? Eg. When I enter a zone it expects to recieve about about the nodes there (AFAIK, I’m might be wrong), but how do I implement an “unexpected” (non-feedback) message? (eg: send “You are banned!”)