Thanks for help buddy. I tried and everything else looks OK except the textures are missing (skin/ shoes etc. are replaced by white). I tired with both -m legacy and pbr.
I used to see this issue in Blender 2.79 and then had to manually correct the “/.tex” folder mention in egg file, but this being bam not sure how to correct it. Please help me if you can guess what i am doing wrong. Here is the output from command exec:
Auto-detected Blender installed at C:\Program Files\Blender Foundation\Blender 2.92
Blender 2.92.0 (hash 02948a2cab44 built 2021-02-25 09:31:14)
Read prefs: C:\Users\pc\AppData\Roaming\Blender Foundation\Blender\2.92\config\userpref.blend
Loading MH community plug-in v 1.1.0
Loading sync plug-in
sync plug-in loaded
Loading kinect Sensor plug-in
kinect Sensor plug-in loaded
MH community plug-in load complete
C:\Users\pc\AppData\Roaming\Blender Foundation\Blender\2.92\makehuman.default.settings.json
Loading BVH Retargeter
BVH Retargeter loaded
srcroot: C:\ProgramData\Memeer
Exporting: [‘C:\ProgramData\Memeer\untitled.blend’]
Export to: C:\Users\pc\AppData\Local\Temp
Read blend: C:\ProgramData\Memeer\untitled.blend
Converting .blend file (C:\ProgramData\Memeer\untitled.blend) to .gltf (C:\Users\pc\AppData\Local\Temp\untitled.gltf)
{‘FINISHED’}
Info: Applied modifier was not first, result may not be as expected
Info: Applied modifier was not first, result may not be as expected
{‘FINISHED’}
Info: Applied modifier was not first, result may not be as expected
Info: Applied modifier was not first, result may not be as expected
{‘FINISHED’}
Info: Applied modifier was not first, result may not be as expected
Info: Applied modifier was not first, result may not be as expected
{‘FINISHED’}
‘C:\Program Files\Blender Foundation\Blender 2.92\2.92\python\lib\site-packages\extern_draco.dll’ exists, draco mesh compression is available
05:12:31 | INFO: Starting glTF 2.0 export
05:12:31 | INFO: Extracting primitive: humanBodyMesh
05:12:32 | INFO: Primitives created: 1
05:12:32 | WARNING: There are more than 4 joint vertex influences.The 4 with highest weight will be used (and normalized).
05:12:32 | INFO: Extracting primitive: human.HighPolyEyesMesh
05:12:32 | INFO: Primitives created: 1
05:12:34 | INFO: Finished glTF 2.0 export in 2.4853274822235107 s
is there some way to check the bam file (for correctness)?
EDIT: I tried the --textures options as embed, copy and ref, still same result