I am new to panda3d C++ and right now I am trying to get collision detection and response through ODE. For that i need to create planes or triangles according to the terrain model.
NodePath Land; Land = window->load_model(framework.get_models(), "models/environment"); Land.reparent_to(window->get_render());
Hmm, is there a way to get all the vertex details from the “Land” NodePath?
Sorry if this question was asked many time before. I did try to search through the forum but most of wat I found wasn’t in C++ or somehow doesnt work for mi.
I came across the Roaming Ralph in C++, I am still trying to understand the codes on how it know the polygon, pushback etc. Is there other way then how Roaming Ralph does it ??
Or should I write my own file reader to read those vertex in .egg file. So i can create triangle or plane with ODE itself ??