Hi, I’m fairly new in Panda3d and I still don’t know well how it works.
I try to detect collisions with events. I see in the manual that the Into object doesn’t need to be a collider registered in the traverser. But how to do that?
Let say I have an actor with a spherical CollisionNode and another actor which is a simple mesh, also spherical.
If I don’t create a CollisionNode for this second actor, it is simply ignored by the traverser. So, my question is: do I have to create a CollisionNode for every object related to a collision interaction?
If yes, what’s the mean of the collision pattern string %ig?
If no, how to make my simple visible geom collide with my actor?
If you wonder why I don’t want to add a CollisionNode to my second actor, it’s because I may have much more of it and I don’t want to manage a collider for each of them if I can avoid it. It may be a wrong understanding of collisions but since I saw this option of collision between a CollisionNode and a simple mesh, I wanted to test it.
Thank you in advance for your answers.