Prototype: Single Combat Against AI Foes

I remember this conversation in another thread, in fact, I suggested using the mouse vector, rather than scrolling from the center to the cursor stop. As previously suggested, restricting the mouse closer to the center is the best solution. Simply put, you need to consider the direction of the mouse, also with the deduction of errors in hand tremors.

In this case, it is desirable that the mouse does not need to be returned to the center of the screen. Just track movements with the help of math.

There is simply no time to return and follow the cursor position during the battle.