Prototype: Single Combat Against AI Foes

I found the controls less intuitive than your earlier swordplay prototype mechanics from an earlier thread:

Single Combat with the Sword: A Prototype

With the new mechanics, it is a bit challenging controlling the sword with the keyboard rather than the mouse. The “bullet time” pauses of the enemy and player characters that happen during striking also throws off the rhythm of the fighting a bit. How to prevent the headbutting attack from the revenant eluded me.

You should probably take my feedback with a grain of salt though, as I have very minimal experience with this genre of fighting game and am likely not the target audience. I am quite a fanboy for your earlier fencing prototype, in fact it is the best swordplay experience I have encountered in a game to date. But that real time, reflex based action that I love may be what most puzzle gamers would despise.