I have a section in the game we’re writing which calls for some dynamically-generated numbers mapped to an object in the scene (i.e. there’s a digital timer on a wall counting down numbers). This seems like the sort of thing for which egg-mkfont was created; if my guess is right. I used egg-mkfont to pull out the numbers 0 to 9 and the letter F from the Arial Black font with the following command line:
egg-mkfont -chars [0-9F] -o timer.egg ARIBLK.TTF
The program created an egg file and a .rgb font file. So far so good!
The problem is that I’m not sure how the egg file is intended to be used. I’ve dug through it a bit, but I’m not entirely sure what I’m looking at in terms of the groups in the file. Is the idea to load the egg file and lookup the different <filenameASCII_CODE> group names, then use them as the geometry for the digital readout?
Thank you for your help!