projected textures problem

Hello, i am experiencing a problem with projected textures. the texture is projected “through” walls/ground/etc:

any help would be greatly appreciated, as I do not want to use dynamic shadows (which I have even more issues with…)

Thanks all!

Yep, that’s what projected textures do. If you don’t want it to show on the ground at all, you have to not apply it to the ground in the first place. If you want to show up on the ground only when there isn’t something occluding it, then you have to use dynamic shadowing or some similar complex system.


ok, good to know that i’m not just missing something.

thanks for the advice David. I really appreciate it!