OK, I added a procedural square to the Normal map tute room, and got
the following strange behaviors:
bumpMapper.sha works, but not ShaderAuto (get a wierd diffuse
color that looks like the addition of color & normal maps, and no
bumpmapped shadows)
procedural square alone does NOT work if the abstractroom
is not loaded (diffuse color OK,
but no bumpmapped shadows, AND point light now has hard edges).
procedural object with colors and shadows DOES work if models/abstractroom is loaded with the procedural square.
I want to build a procedural room, and use procedural shaders
(seems like everybody is jumping on the procedural bandwagon
these days), but I can’t test it with the autoshader, and I can’t
build a room without loading a model.