I am wanting to experiment with rendering some simple texture mapped terrain surfaces and I am not quite sure where to start. I have quite a bit of experience with CLOD terrain algorithms in the past (my own implementations of Rottger, a quadtree, and ROAM in C++) and would eventually like to tinker with such also. However, before I can start, I need to understand how to draw simple faceted geometry in Panda3D. I need to understand the mechanizms for drawing facets, colorizing them, lighting them, and for mapping textures onto them. Just for starters I would like to build a simple grid composed of simple facets with varying elevation and apply a repeating texture to it. Would also be nice to tinker with lighting it after I got this working … Can anyone point me to a good documentation source that would help me out here?
[edit]Note that I am not talking about displaying a terrain stored in a model file. I want to write the renderer myself and all I need is to understand the basic rendering primitives.[/edit]
Thanks in advance,
Paul