Hi there,
i am have a gltf-model which i want to retexture depending on some game information.
I am using this code for retexturing:
hexagon.setTexture(watertex,1)
hexagon.setTexture(tsnor,waternortex)
hexagon.setTexture(tsgloss,waterspectex)
The model seems to change the color only and only one color out of my texture, not the way it should be textured. Are the uv-coordinates the same? It looks fine if I assign my texture in blender.
Screenshot from blender:
Seems like there is no texture but only one color on the hexagons which should have the wave-texture. How to fix this?