Problem with setShaderInput()

Hi all,

if i pass setShaderInput(“const”, 1) how can i get that number in the fragment shder?
Can you post some code as example?


I don’t think you can pass a number like this. What i do is pass a

setShaderInput("const", Vec4(1,0,0,0))

then in the shader

in uniform float4 k_const
k_const.x - is your 1