Dear All,
I am new to game designing, new to graphics designing, new to python, new to panda3d, new to 3d max, and new to maya, so please go easy on me, and use simple terms
After doing several objects and texturing them in maya, then using the panda3d exporter through the cmd, then loading them into a panda3d program, it all worked just fine!
Then, after I created a really large terrain with several objects on it, and tried to convert the .mb to .egg file, I keep getting this message back from the cmd, and no files are created!
initializing Maya.
:maya:Reading Landing1-M.mb
mental ray for Maya 2012
mental ray:version 3.9.1.36 Feb 2 2011 revision 138829
then returns command to me
I dont get what this means, please help
It could also be the UVs (texture coordinates), maya has some smart mapping tools that don’t work with panda.
You can check the egg file if it has uv data, any text editor is good for that.
If the texture file is in the wrong place panda or pview would write a warning to the command line, so I don’t think that’s the case.
Thank you both for your quick reply, and after retexturing the objects again, one by one, and then testing if they work, it worked normally this time, I do not know why, but the good news is that it worked