I think I finally understand something that Drwr wrote in a post a while back and I’m just trying to look for confirmation in this thread if it’s the case.
I’ve seen code snippets from folks looking to build terrrain from a heightmap.
I originally thought this was necessary because in other game engines I’ve used that’s the way it was done.
However, Drwr said there is no difference, polygons are polygons, you don’t special terrain polygons.
So, the only reason people really want to make terrains from heightmaps is because it’s easier than modeling them in an 3d app like Maya?
Is this the correct reasoning? I’m not sure why I couldn’t think of this earlier.
Steve