PointParticleRenderer ignores pointSize?

Hi David, thanks for your help!

Sadly that didn’t change the size of the points.
I’ve tried to set it on the renderParent as suggested, then on the effect node itself, with values of 1 and 100 but nothing changes.

My setup is described in this post:
[url][SOLVED] Sprite particles not rendered correctly]
(I’m switching between two saves of the ParticlePanel, one with points and the other with sprites)

I’ve tried the SpriteParticleRenderer there as an alternative, but I’d rather use the PointParticleRenderer as I guess it’s less resource intensive and fully sufficient for my desired effect.

-Andreas