Pointer Textures?

I don’t understand. There’s no mentioning about this anywhere … ?
I’d assume just importing PyOpenGL (never used it) and randomly hoping it works would be silly?

Why isn’t this mentioned anywhere? How can I access panda’s opengl context?

(yes, I have no idea how this would work)

Reading this now: www.panda3d.org/forums/viewtopic.php?t=5855