i’m making a 3dperson game.
and i want the camera to be attached to the Neck bone of a character.
so i made a bone control for the Neckbone
and i made a node where the camera is attached and looking to.
that node has to be at the same position as the neckbone, but it shoudn’t take over the H,P and R only the X,Y and Z
but when i parent it, it will do that.
i can’t use setPos(getPos()) because that is a relative value.
does any one know how to do?