Yo yo –
So I was playing around with the physics stuff, and I noticed that viscosity didn’t seem to affect rotation forces. After a look through the sources, I noticed that I was correct – the AngularEulerIntegrator ignores the viscosity parameter (although it looks like there is some half written code that uses it and is commented it, so I’m guessing it doesn’t work).
The angular force stuff also doesn’t act how I think it should. If I apply an angular force to an object, it slowly accelerates until it looks like it reaches some angular velocity, than just continues to rotate. Shouldn’t it rotate faster and faster, until the force is removed?
I guess my question is, is the physics code being maintained? If not, I wouldn’t mind playing around with it (at least fix the viscosity thing).