I can perhaps try it! (Tomorrow, as it’s late here. ^^; )
By the way, from your recent thread regarding a collision assertion error, I noted the following line in your code:
“All on” should, I would imagine, include the bit for visible geometry. This might be the reason that you’ve been seeing PandaNodes in your collision-reports: due to the inclusion of the “visible geometry” bit, non-collision nodes are being included in your collisions, and thus are being reported (as PandaNodes).
(I imagine that there’s something at least sort-of similar going in in my case–but I don’t know as-yet what might be causing it…)