I have implemented some particle effects in my game build as exhaust to a space ship… The issue I am having is the particles are parented to the space ship so that the exhaust always comes from the same place. This means the particles move in a non organic way, they don’t stream and get left behind like how you see an aero plane write in the sky. Instead if the ship rotates the whole stream rotates. This is not ideal as I basically want to have organic looking exhaust trails as part of the effects.